One thing that caught the eye of the beholders, the SSD’s on both the PS5 and Xbox Scarlett will have a significant impact on the forthcoming game series. The two promise to eliminate the loading screens and offer the gamers a more immersive gameplay experience.
The Future of Gaming
Game developers have already taken an interest in the upcoming SSD’s for the new generation of consoles and the implications they will have in the gaming industry development. They might enable the game developers to do new things, and one such developer is Traxler of Traxmaster Software.
He is currently developing the upcoming Exception, a 2.5D combat platformer. In a recent interview, Traxler was asked about his thoughts on the PS5 and Xbox Scarlett’s SSDs, and how they might enhance the performance of games in general. Traxler stated that while his 2.5D combat platformer might not be affected so much, as the game is a level-based platformer and it loads all the assets upfront, other titles, like open-world games, could greatly profit from the SSD’s.
“I think we’re going to see SSDs have the biggest impact on open-world titles that constantly stream textures and models into a scene,” Traxler told GamingBolt. “Level-based games like Exception may see less of a benefit from SSDs since most of the assets are loaded up-front and the load times are already brief. I’m sure that developers will come up with some great new uses for SSDs once these become standard in consoles. I’m looking forward to seeing where this goes.”
New Implementations
We’ve already started seeing new hints of new practices to cut loading screen times by taking advantage of the new SSD’s. Recently, Sony has been working on a newly filed patent that would load game environments by sectioning them into areas that would be accessed adjacent to the one that player is in (in the background).
While this approach has been used for some time now by open-world games developers, these new console SSD’s might take it to a whole new level.
Daniel Kiss is the senior editor for News Lair. Daniel was working as a writer since he finished high-school, first for local papers then he started online, nowadays he likes to write about the latest games and tech innovations.