Metro Exodus: Benchmarks And Image Quality

Metro games are known for testing the limits of hardware.  Even when it comes to fast hardware, the games still find a way to make things extra difficult. Therefore, it makes sense that Exodus uses ray tracing.

We took a closer look at the features of Metro Exodus and analysed its performance. The game comes with multiple features. For example, when it comes to arbitrary resolutions, widescreen, ultrawide and doublewide all work. It also has custom key mapping and controller support. There are no presets for graphics settings, but there are 9 customizable settings, which include DLSS and ray tracing.


If we take a close look at the graphics settings, we can see that they are not the usual ones. You won’t be able to find texture quality or ambient occlusion, as well as some other features. Instead, there are nine settings that can tweaked. Two of them are just for RTX cards and there are other two that do not impact the image quality or the performance too much.

The only setting that can be used for quality affects numerous aspects at the same time, including shadows, lighting, shadow resolution, anti-aliasing, post-processing and more. Therefore, this also affects the overall performance. If you go to ultra to low framerates can go up by 70-80 percent. On the other hand, going from ultra to extreme will cause the performance to decrease by 20 percent.

Ray tracing

For this game, ray tracing is mostly used for GI (global illumination). If we take a look at Battlefield 5 we can see that in that game ray tracing was mostly used for reflections. In Exodus, ray tracing makes the scenes light up. It is possible to set off ray tracing, high, or ultra on an RTX card.

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