What Could GTA Learn from Red Dead Redemption 2

We’ve all seen the credits on Red Dead Redemption 2. We’ve all seen what amazing things Rockstar has made with this game and in its rendition of the Old West. It’s true, there were some mistakes, but they really nailed it. The world, the environment, the interactivity – many new ideas that can make a new franchise of the company. There are some other games that can learn from Red Dead Redemption 2, for example, GTA 6. Here’s what is missing.

Put more into characters

Characters are the most important thing in a game. We invest time and fun in them, so they must get high on the scale of expectations. Red Dead Redemption 2 has the best characters so far: Sadie doesn’t want to play by rules, Lenny represents the cultural expansion that actually exists outside the bubble that they’re trying to live in. Susan is the one that wants to protect the gang and the camp. These characters formed a world and they make great moments in the game.

Van der Linde Gang

The team behind the game really did a great job making them people full of hope, that lives in an actual world, rather than a world of puppets, that are waiting to tell you what the next move is.

GTA’s men were good enough to spend some time with, but Franklin was a bit annoying. The other two were a joke of Hollywood and consumerism. Let’s not mention an excuse for some psychotic escapades.

We think that Arthur is Rockstar’s best-written protagonist, and, together with the voice actor, he builds a very strong character.

Where are our choices?

You get to do this a bit in GTA 5, in the single-player story, but Red Dead Redemption 2 is more inclined towards that. We get to make our own decisions. GTA might benefit from that – you might want to do some missions, or not, you might want to act in a certain different way (just let me choose Arthur’s story, please!).

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